Teleportation. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Savage Attacker feat & Flametongue interaction. Naturally, items that are good and do not require attunement will be given greater consideration. Requirements Craft Magic Arms and Armor, scorching ray and fireball, flame blade, or flame strike; Price 10,515 gp. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon. Finally, the Kensei is a potent option in campaigns with few magic items, or slow magic weapon progression. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. This weapon has all of the abilities a Flame Tongue weapon has, in addition to the following abilities. It is magical piercing damage that also adds 2d6 Fire damage. EulerIdentity. When you. Flametongue weapons are best with the potential to land a lot of hits. Longsword + duelling statistically does the same damage as a +1 polearm. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. Glaive. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Legend. CryptoFlametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the growing damage bonus from Rage), but the Flametongue is way more fun. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. Dragonwing Scimitars. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Rapier and dagger is better than two rapiers because the dagger gives you a way to threaten opponents who step in past your guard, two rapiers leaves you more or less equally vulnerable. 1. There is a Flame Blade. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. These flames shed bright light in a 40-foot radius and dim light for. Flametongue Dagger: +1 dagger, deals additional flame damage. Add to Cart. I would say no - the description says 'for an attack you make with a melee weapon' but the Flame damage is spell damage (not technically from the melee weapon, but from the spell that makes it a flametongue weapon). It gives much less average damage than an ASI. That creature must succeed on a DC 15 Constitution saving throw or take 2d10. When placed over the knuckles the blade curves, wrapping around the hand. You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. ago. 7. "Critical Role Extra – The Return of Liam!" (Sx15), also known as "The Screw Job", is the fifteenth special episode of Critical Role. Dec 4, 2021 - Explore Don Monheim's board "D&D Magic Longsword Weapon" on Pinterest. Maul. Begin your training with our complete D&D Fighter 5e class guide, including Fighting Styles, subclasses, races, builds, and more. Dancing Sword. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the direction of their father, Syldor Vessar. Following the discussion here, where a weapon's extra damage also counts as weapon damage dice, then. Flametongue: You can use a Bonus Action to speak this magic sword. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the damage of your Fire spells by 5%]. The name of the gun came from the inscriptions on five of the six barrels showing the names of people Percy sought vengeance against. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. History [edit | edit source] Vax'ildan purchased the dagger from Sherri at Gilmore's Glorious Goods. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. As an action, you can focus on the sword to unleash a concentrated electrical beam of lightning in a line 60 feet long and 5 feet wide. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. Flametongue (Japanese: 灼熱のブレス Scorching Breath) is a breath weapon which that debuted in Fire Emblem: The Blazing Blade as the weapon used by the game's final boss, the dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage. It simply needs to be permanently enchanted in some way (note: some spells with shorter durations make a weapon magical too, but only if it says so in the description). Dragonwing Scimitars. Whisper on top. Protection and Unarmed fighting don’t work because their shield clauses conflict. A Dagger of Venom is a keen magical weapon that can excrete a potent poison. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. You are summoning it from the extradimensional space it gets shunted to when you dismiss it. Flametongue is an example of a specific>general rule. Fire is among the most normal damage and resistance type, so a flametongue weapon will not be that effective all the time compared to your radiant axe. Zeus’s Lightning Bolt functions as a Vorpal Sword, Belt of Storm Giant Strength and a Flametongue (except that it deals lightning damage instead of fire) Godly Nature. And it's the. Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. It's a 1d8 finesse weapon that deals radiant damage, extra radiant to undead, sheds sunlight, and has a +2 enhancement bonus. Flametongue swords are obscenely powerful, particularly in the hands of a fighter. cynicalredgiant. The sword's luminous blade emits bright light in. 3d8 radiant. Flame Tongue Greatsword. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. If wearing melee DPS gear, use a slower 1h weapon like an axe or a mace in place of a dagger. This isn’t about the insane fact that it literally sends your soul to the Styx or the fact your husk of a body turns into a FREAKING lemur. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from good creatures and not having. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. Chain Heal – Heals the friendly target, then. Infernal Machine Rebuild launches players across distant places — and times to uncover additional components in order to reassemble. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. Martial weapon, melee weapon. Edit - it’s usually a good idea to compare to existing mechanics - a flametongue weapon adds +2d6 fire damage to its hits. Anything with this big a damage buff should probably be Rare too. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. • 3 yr. A halberd or a glaive. I'm hoping to make this a Rare item, and am looking for feedback. 1 Magic Weapons, Featured and Quality; 2 Magic Weapons;. . A flame tongue was a rare type of magical sword with a burning blade. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. Blazing bowstring: Deals an additional 1d10 damage. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. For example, some weapons that fall under this category are a greatsword or maul, flame. You touch a creature and stimulate its natural healing ability. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Flamberge is a French word, allegedly from the term , which means to flame, glisten, or shine. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. 6 damage. Thunderclap, magical weapon, very rare (any martial weapon) requires attunement. Actions. Properties. This would add a benefit for Elemental and Resto Shaman to be in caster groups. Flame Tongue. When the first button is pressed (DMG p196) the rod becomes a flame tongue as a fiery blade sprouts from the end opposite the rod's flanged head. Short answer: Yes. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Fighting styles are a great way to make your martial character a more skilled combatant. When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes. The animated flame tongue strikes out in a series of wild attacks against a single creature. Cost. The 2d6 from Flametongue are weapon damage dice, and increases the gap between "reroll weapon damage 1x per turn" and "+1 damage per attack". Instructions: Immerse the parchment in mercury for 2 weeks. Armor: upgrade your armor up until Half-Plate for 17 AC. The damage difference is not much, meaning that your character’s flavor will make the ultimate decision in this debate for most casual players who think simply about these things. Underfrick. The Bloodaxe is made from a dark, rust-colored metal. Roll all of the attack’s damage dice twice and. Assuming your attacks hit, the flame tongue gives 4d6 extra damage on each of your turns, whilst the bleeder does (1d4+2)*2 IF you attack two creatures and they both fail. Flametongue glaives, oathslings, vorpal sledgehammers, holy avenger greatclubs. Also talk with your DM about other fun. It shares the icon of the Firestone from the preceding. not sure, but Liam Obriens character Vax in Critical Role campaign 1 had a flametongue dagger (presumably) before level 9 when the show went live. Of course if light created by magical items can pierce if not dispel magical darkness we would need to calculate their level based on rarity, which to my knowledge is not present. So let's say you're wielding a dagger and you cast zephyr strike. Sneak attack, however is only granted if Flametongue is a Finesse weapon. The 2d6 from Flametongue are weapon damage dice, and increases the gap between "reroll weapon damage 1x per turn" and "+1 damage per attack". Every weapon is classified as either melee or ranged. Two Weapon Fighting is very overrated on rogues for two really big reasons. ) Most of your damage comes from your sneak attack, not your actual weapon damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. Yes you would. You should look into what "magic damage" actually means, because it doesn't really exist in 5e. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. I already know that Booming Blade and Sneak Attack work together but what I'm unsure of is if the extra damage from the Flame Tongue would work as well. Weapon (any sword), rare (requires attunement) This split metal sword arcs with electricity between its two halves. Multiattack. There are several magic items in 5e that can enhance the damage dealt by daggers. A Barbarian is going to want to Rage with their first Bonus Action. ago. When you hit with a melee attack using the staff. Damage. Calculating the average of a single die is simple, fixed modifiers are then added to it to obtain raw damage output. Hahaha! 1. Multiattack: The salamander makes two attacks: one with its spear and one with its tail. So a +1 weapon would have it's +1 overridden by the Oils +3, but the Oil effect doesn't override the swords "flame" ability, because it doesn't explicitly say it does. 63 (for your regular non advantage attack) bumping damage to 17. The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Contents. There are several magic items in 5e that can enhance the damage dealt by daggers. 3 lb. Chrispaul-earthfury. The game has many swords, daggers, and more with spectacular additional effects. It’s a fantastic idea, but it doesn’t work in 5e. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. For Mundane weapons, this is the standard die shown on the Weapons table on PHB p. 701 likes · 77 talking about this · 8 were here. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Mythic Odysseys of Theros. The polearm works with the glaive, halberd, and quarterstaff. Flame tongue property on different weapons. After seeing a picture of the Sword of Light and Shadow yesterday, I knew I had to make a weapon that fit the theme of it in 5e. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. Infernal Machine Rebuild sends players racing through time & space to collect ancient artifacts. These flames shed bright light in a 40-foot radius and dim light for an additional 40 fee Contribute. You can use this ability 3 times a day. Flame Tongue Dagger. Multiple Heads. This weapon requires two hands to use. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. This invocation doesn’t affect a magic weapon you transformed into your pact weapon. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Adding a 1d8 to the weapon as your post inquires would bump it to 19. Flame Tongue Scimitar. You can use a bonus action to cause the sword to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties they possess. The Mythcarver was forged in the flying city of Zemniaz, as a collaboration between a master arcanist and blacksmith and the champion who would become its first wielder; she was. 5e is a game where the rules try to homogenize a lot of roles. Weapon: an heavy weapon. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. In addition, the weapon ignores resistance to slashing damage. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. In addition, whips can be used to trip and tie up opponents. Possession or garment. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). Imagine a barbarian holding a greatsword in one arm and a huge shield in the other. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. The Flame Tongue would give you that option for fire damage on Sneak Attack if you extrapolate this ruling on Hunters Mark to Sneak Attack. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. The more powerful a magic item is, the more likely it will require the player to attune themselves to it to reap all of its benefits. Basic Rules, pg. For example, you might say that impact and usage are the most important factors in determining the price of a magic item. If you really feel the Flametongue is insufficient, you could either increase the damage dice to a d8 or even a d10, you could give it an. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Flametongue gives you +2d6 fire damage and sheds 40/80 feet of light, Maces of Dispruption deal extra 2d6 damage to undead and any with less than 25HP must wis save or cease to exist. May 3, 2017. Boots of Speed. From AC 10-16, Flametongue deals on average more damage. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. 2. Cloak of Elvenkind. Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf, fighter, or paladin) A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'flame tongue'. from left to right! dagger of lifestealing, flametongue dagger, dagger of venom. At some point Percy had two of the barrels enchanted to shoot magical bullets: one with a fire enchantment and one with ice. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. Type: Martial Melee Weapon Cost: 50 gp Weight: 6 lbs. Some examples include: Dagger of Venom: This magic item deals an extra 2d10 poison damage on a hit. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. After acquiring the vestige Deathwalker's Ward, he stopped wielding. Hey everyone 1st time posting here. Weapon Finesse, Light, Range, Thrown(20/60) Very Rare (this item requires attunement) While you are holding using this dagger, you gain a +1 bonus to this weapons Attack & Damage Rolls. 209. Who would make one and for what purpose? If you're using the dagger because it's a fast and sneaky weapon that draws little attention, you probably don't want it to be bright and flaming. Name. Plus 2D8+Cha fire on a target within 5ft. So the wizard isn’t risking starting a forest fire because of how the spell works. Rogue may be tempted to Hide/Disengage/Dash. 6 damage on average, a 17% increase. The barbarian* can choose which die to add. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. If I understand correctly, that effect will apply to any weapon the bearer uses, not just the flametongue. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. again. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Whisper is a legendary dagger and one of the Vestiges of Divergence. On a success, they are immune to being frightened by this effect for the next 24 hours. Flametongue Weapon in the TCG. Elven Blade (5e Equipment) Weapon (any sword or dagger ), uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. From Dungeon Master's Guide, page 170. Estimated Value (Sane Cost Guide): 5,000 gp. Hit:. Do note for any build that (at least. But no, there is no innate weapon scaling in 5e. Speaking the command word again extinguishes the light. You can also speak its command word (no action) to illuminate it as if targeted by the light spell. Greatsword and Maul are the best choices at level 1 and they will be for a long time. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. At the 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Imbue your [Windfury Weapon: off-hand]weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max ( (0. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. A Flame Tongue sword is a magic item that requires attunement. Weapon (any sword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. Melee Weapon Attack: +17 to hit, reach 20 ft. While you are attuned to Zeus’s Lightning Bolt you have the celestial creature type as well as any other ones you already are. From Princes of the Apocalypse, page 224. Half of the weapons have no special variations. Archery and Thrown-Weapon fighting works well since thrown weapons have both the thrown and ranged properties. DMG Value: 501 gp - 5,000 gp. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. Example. 17+ AC is better for +2 Greatsword. 5E monster hit point totals are just not designed to handle it. . Make earning this weapon memorable. Shortbow. Stacking it on top of a weapon that itself is roughly in the same ballpark makes the weapon exponentially more powerful because it erases its one drawback. While the blade exists, this magic longsword has the finesse property. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Windfury Weapon enchants your weapon, granting your melee abilities a 20% chance to activate two extra auto attacks with added attack power instantly. Flame Tongue. Business, Economics, and Finance. Weapons are some of the most prolific magic items in D&D 5e. A driftglobe is a glass sphere six inches in diameter weighing one pound. When you speak its Command Word, it launches a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). , Ammunition (range 80/240), reload (5 shots), two handed. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. The weapon would do 2d6 physical and 2d6 fire damage on every hit while it is active. 99. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Martial Ranged. When you. 260. ago. That means that a magical weapon hitting them does full damage and is not resisted. 5E doesn’t really explain how static modifiers work with attacks that deal multiple damage types. (4d6+15)×40%=11. The wielder then gets ten temporary hit points. Each has a weight of 40%. You can very easily customize any weapon you would get as part of your starting equipment, change the name to Frying Pan, and then roleplay using it while still having stats that make sense. Play your game online with a D&D dice roller directly on your character sheet! Have all the digital dice you need at the push of a button to meet any challenge your DM throws at you. Flame Tongue Dagger. Basic Rules, pg. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Longsword. Boots of the Winterlands. Assuming the weapon is wielded by you, and the relevant ability modifier for damage (Strength or Dexterity) is a bonus, yes. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. Fire is a commonly resisted damage, but the +2d6 still makes it count as Rare. The names on. A roll on one such table, which itself has a 3% chance per 0-4 hoard,. $egingroup$ 20/20 hindsight I should have just asked this question directly about the flametongue sword $endgroup. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. Properties. common weapon xge. Leveling guides for enhancement on wowhead and icy veins suggest double flametongue and using a flametongue glyph. There are several classes in 5e that can be effective at dealing damage with daggers. If two wielders of the same type of sword, lets say Longsword, battle then the Frost Brand user would obviously win because half dmg from fire. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. When Whisper reaches an exalted state, you gain the following benefits:It’s interesting how the way one side interprets the rules doesn’t need any special rules and restrictions on how Pact Weapons work, while the other side needs to come up with all of these exceptions to the way they interpret it - ways to stop Oathbows from becoming Oathaxes, Flametounge Swords becoming Flametongue Slings, Maces. As far as I know, in 5e there is no official pricing of magic things, so it would be really up to your DM. Damage. Critical hits (PHB 196): When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Out of the Abyss. Frost Brand. 173. Exalted. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp (check with. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The obvious case is for GWM. Type: Simple Ranged Weapon Cost: 25 gp Weight: 2 lbs. Javascript loves you. While the wizard, cleric, and druid learn world-altering spells, the fighter swings his sword a few more times. While the sword is electrified, it deals an extra 2d6 (3d6) lightning damage to any target it hits (and the creature makes a DC x constitution saving through if false it. testiclekid. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Weapon (scimitar), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Simple Weapons. Once hit you loose the effects till activated again. A monk's unarmed strike is considered a weapon, and. This is the new weapon more advise would still be appreciated. The nature of the enchantment is irrelevant. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. It operates on a relatively amoral code of honor and respect. Different game features can affect a target at the same time. The dagger is a +1 weapon, applied to attack and damage rolls. Bard 10. Type: Martial Melee Weapon Cost: 20 gp Weight: 6 lbs. Frost brand is a wpn. Boots of Levitation. Sun Blade vs Flame Tongue Rapier. The biggest threat to game balance is the threat of breaking bounded accuracy if you start throwing around enchanted masterwork weapons. The assassin makes two shortsword attacks. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. Also Attunement, duh. These flames shed bright light in a 40-foot radius and dim light for an additional 40. RAW question, Improved Pack Weapon. A low-level item that's often overlooked is a Headband of Intellect. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. From my understanding, double flametongue (with different ranks) is used at max level when having a spell power weapon and accessories. Much like the Green Flame Blade, you can use the Booming Blade to make an attack. You gain +1 to attack and damage rolls with this magic weapon. You get a critical hit with you attack that gets the extra d8.